![]() ![]() The addition of a new label and parenting tool are certainly a step towards clear regulation, but the actual market effects will likely be minimal. This argument has been mirrored in other countries, some of which have implemented various forms of regulation including outright banning of the practice.Īltogether, the ESRB’s decision here is a minor drop in the bucket. The ESRB itself was called out earlier this month by Senator Maggie Hassan, who equated loot boxes with addiction and gambling, and urged the board to address the issue on a significant basis. …Certainly a step towards clear regulation, but the actual market effects will likely be minimal. This drive was bolstered by significant political battles being waged across the United States on what exactly constitutes gambling and predatory business models within the gaming industry and its recent increase in usage of post-release payments. The unregulated atmosphere around microtransactions has been problematic for a while, and ESRB itself admits that many gamers and parents wanted the commission to step in and provide clarity across the industry. Starting soon, the ESRB will add an ‘In-Game Purchases’ label to all games with those elements, along with providing a new tool for parents allowing them to monitor both the content in games that their kids play, along with how much money their children have spent on in-game items.Īn update on in-game purchases from your friends at ESRB: /pqmfJe0Ywz The Electronic Safety & Ratings Board has finally addressed the growing controversy surrounding microtransactions and in-game purchases with a surprise announcement on Twitter yesterday. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |